Not much done graphically on RuneTale the past few days. Mostly behind the scenes code changes and additions. Also, added a pretty cool way to save object states.
I have a SaveGame() event that fires whenever the game is saved. In each object you can interact with that is able to be saved, I have an object identifier and a key. When the delegate fires, all the objects save their own states. Objects individually load their states from the save upon game re-launch.
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Published 2017-03-11 01:19:26