RuneTale Updates and Progress

So far the entire engine recreation has been going smoothly.

Refining performance and making sure the game runs the same as the Undertale engine is top-priority right now, as the only improvement I want the game to have is running at a smooth 60+ FPS. An easy task at the present, but I want to make sure that nothing in the future gets in the way of that.

Secondly, I’m currently figuring out exactly what enemies should exist back in the time of Chara and Asriel. Beyond froggits or standard Ruin enemies, how would they be different?


It helps me if you share this post

Published 2017-03-05 09:00:46

Leave a Reply

Your email address will not be published. Required fields are marked *