Should developers be scared of AI?

The world of software development is rapidly evolving, and artificial intelligence (AI) is at the forefront of this revolution. AI is poised to change the way developers work. However, there are concerns that AI will replace developers and make their jobs obsolete. In reality, AI will help developer efficiency, not replace it.

One of the most significant use cases I’ve found for AI in my development work is its ability to automate repetitive tasks, such as using a bunch of similarly named, grouped variables. For instance, I recently was creating a ‘Human’ class, and needed all body parts for variables. That was suggested and picked up almost immediately by Copilot after a couple lines, and the whole class was done in mere seconds vs a few minutes. This adds up and means that I can focus on more complex and creative tasks, such as developing new features and creating new UI ideas or focusing on user feedback. The result is increased productivity and faster software development.

I am quite excited for a future in which I can describe the architecture of my Android app in as much detail as possible and then go in and clean up the resulting code manually to my specific vision. Developers will be fast tracked to a more active management role, just like the revolution AI is currently having on art.

AI also helps developers predict outcomes and identify issues before they occur. For instance, AI can analyze code and provide suggestions for fixes based on a database of common knowledge. This can be incredibly beneficial, especially when dealing with complex codebases or navigating a plethora of different APIs, as it can save developers valuable time and effort. As someone who recently worked on an Android app after being away from the scene for a few years, I found AI invaluable in suggesting the different cases I needed for permissions and navigating the slew of Android versions. Without AI, it would have been extremely difficult if not impossible to be aware of and implement all the specific random edge cases, which vary per version of Android. I could have researched for every single permission I was needing, but it saved hours of time. This not only improves the quality of the software but also reduces time spent on bug fixes.

AI will help developer efficiency, not replace it. As a whole, it will enable developers to focus on more complex and creative tasks, leading to increased productivity and faster software development. While there are concerns about the implications of AI, I think it’s as important to recognize its potential to improve software development and embrace it as a tool to enhance the work of developers.


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Published 2023-05-17 01:05:41

How to create a simple voice-activated assistant in C#.

This is really old and probably shouldn’t be followed anymore. I will release another tutorial updating this eventually. Follow my blog to get an update when that happens. Thanks!

While this sounds advanced (and it can be), it’s not that hard to set up a very basic setup where a custom application runs in the background in C# by using the built in speech recognition libraries in Windows 10.

Taking this idea further, I personally have a “Jarvis” that runs on my computer, automating basically all of my common actions, including launching games, music, sleeping my computer, adjusting the volume, minimizing windows, controlling the lights, and (best of all), sending emails and messages. I recommend using an external API for speech recognition if you’re serious about building something similar, as Microsoft’s sucks. You can build your own, or attempt to use something like Google’s API.

Anyway, here’s some simple C# code that should get some ideas flowing.


using System;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
using Microsoft.Speech.Recognition;
using Process = System.Diagnostics.Process;
using System.Diagnostics;
namespace VoiceAssistant
{
class Program
{
#region Native Stuff
const int Hide = 0;
const int Show = 1;
[DllImport("Kernel32.dll")]
private static extern IntPtr GetConsoleWindow();
[DllImport("User32.dll")]
private static extern bool ShowWindow(IntPtr hWnd, int cmdShow);
[DllImport("PowrProf.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool SetSuspendState(bool hiberate, bool forceCritical, bool disableWakeEvent);
#endregion
static SpeechRecognitionEngine speechRecognitionEngine;
static bool speechOn = true;
private static string clipboardText;
private static bool shouldLog = true;
private static readonly string[] commands =
{
"assistant mute",
"assistant open clipboard",
"assistant new tab",
"assistant work music",
"assistant new github",
"assistant sleep computer confirmation 101",
"assistant shut down computer confirmation 101",
"assistant open story",
"assistant open rocket league"
};
static void HideWindow()
{
//Hide window
IntPtr hWndConsole = GetConsoleWindow();
if (hWndConsole != IntPtr.Zero)
{
ShowWindow(hWndConsole, Hide);
shouldLog = false;
//ShowWindow(hWndConsole, Show);
}
}
static void Main(string[] args)
{
HideWindow();
//Console.WriteLine("[ASSISTANT AI INITIALIZED]");
CultureInfo cultureInfo = new CultureInfo("en-us");
speechRecognitionEngine = new SpeechRecognitionEngine(cultureInfo);
speechRecognitionEngine.SetInputToDefaultAudioDevice();
speechRecognitionEngine.SpeechRecognized += SpeechRecognition;
speechRecognitionEngine.SpeechDetected += SpeechDetected;
speechRecognitionEngine.SpeechHypothesized += SpeechHypothesized;
LoadCommands();
while (true)
{
Thread.Sleep(60000);
}
}
static void LoadCommands()
{
/*Grammar muteCommand = new Grammar(new GrammarBuilder(commands[0]));
Grammar browserOpenCopiedLink = new Grammar(new GrammarBuilder(commands[1]));
Grammar browserCopyLink = new Grammar(new GrammarBuilder(commands[2]));
speechRecognitionEngine.LoadGrammar(muteCommand);
speechRecognitionEngine.LoadGrammar(browserOpenCopiedLink);
speechRecognitionEngine.LoadGrammar(browserCopyLink);*/
foreach (string command in commands)
{
speechRecognitionEngine.LoadGrammarAsync(new Grammar(new GrammarBuilder(command)));
}
speechRecognitionEngine.RecognizeAsync(RecognizeMode.Multiple);
Console.Beep(600, 200);
Console.Beep(600, 200);
}
static void SpeechHypothesized(object sender, SpeechHypothesizedEventArgs e)
{
//Log(e.Result.Text);
}
static void SpeechDetected(object sender, SpeechDetectedEventArgs e)
{
//Log("Detected speech.");
}
static void SpeechRecognition(object sender, SpeechRecognizedEventArgs e)
{
string resultText = e.Result.Text.ToLower();
float confidence = e.Result.Confidence;
SemanticValue semantics = e.Result.Semantics;
Log("\nRecognized: " + resultText + " | Confidence:" + confidence);
if (confidence < 0.6)
{
Log("Not sure what if you said that. Not proceeding.", ConsoleColor.Red);
return;
}
if (resultText == commands[0])
{
speechOn = !speechOn;
Log("Speech on: " + speechOn);
if (speechOn)
{
Console.Beep(600, 200);
Console.Beep(600, 200);
}
else
{
Console.Beep(400, 400);
}
return;
}
if (!speechOn)
{
Log("AI is muted. Not doing any commands.");
Console.Beep(400, 200);
return;
}
if (resultText == commands[1]) //Open link on clipboard.
{
Thread clipboardThread = new Thread(param =>
{
if (Clipboard.ContainsText(TextDataFormat.Text))
{
clipboardText = Clipboard.GetText(TextDataFormat.Text);
}
});
clipboardThread.SetApartmentState(ApartmentState.STA);
clipboardThread.Start();
clipboardThread.Join();
Log(clipboardText);
Process.Start(clipboardText);
}
if (resultText == commands[2]) //Open browser
{
Process.Start("https://google.com");
}
if (resultText == commands[3]) //Open work music
{
Process.Start("https://youtu.be/Qku9aoUlTXA?list=PLESPkMaANzSj91tvYnQkKwgx41vkxp6hs");
}
if (resultText == commands[4]) //Open Github new repository
{
Process.Start("https://github.com/new");
}
if (resultText == commands[5]) //Sleep computer
{
SetSuspendState(false, true, true);
}
if (resultText == commands[6]) //Shutdown computer
{
Process.Start("shutdown", "/s /t 0");
}
if (resultText == commands[7]) //Open story
{
Process.Start("https://docs.new");
}
if (resultText == commands[9]) //Open Rocket League
{
Process.Start("C:\\Users\\USER\\Documents\\SteamLauncher\\RocketLeague.exe");
}
}
static void Log(string input, ConsoleColor color = ConsoleColor.White)
{
if (shouldLog)
{
Console.ForegroundColor = color;
Console.WriteLine(input);
Console.ResetColor();
}
}
}
}


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Published 2019-05-22 18:10:00